Robot Line Follower Rule Osaka Robotic Games 2017

Robot Line Follower

GAME DESCRIPTION

The objective of this contest is for a robot to follow a black line on a white
background, without losing the line, and navigating several 90 degree turns. The robot to
complete the course in the shortest period of time while accurately tracking the course line
from start to finish wins.

REQUIREMENTS OF PARTICIPANTS

1. Participants are still students :
  • Elementary School.
  • Junior High School.
  • Senior High School
2. Each team shall comprise of maximum 3 members.
3. Each participant is only allowed to register once in Line Follower category.

REQUIREMENT FOR ROBOTS

1. Maximum dimensions are allowed :
  • Long : 20 cm
  • Wide : 20 cm
  • High : 15 cm
2. The maximum weight a robot is 3 kg (include battery).
3. One robot (line follower) should only be used by one team.
4. Maximum voltage battery is 13 volt.
5. Robot Control type is Autonomous without microcontroller/programming (Analog IC allowed ex. Comparator, logic).
6. There is no limitation on the sensor and motor used in the robot.
7. No remote control is allowed.
8. The robot must use wheel.

RULE & REGULATION

1. General
  • Before entering the race area, the robot will check the battery voltage and dimensions.
  • Each participant must use the id card
2. Before Race
  • Each team must have completed the registration administration.
  • Each robot must pass battery voltage and dimension test.
  • The participant’s calling time for the race is 30 seconds, if the participant is not present then the participant is declared defeated.
3. While Race
  • Each team only be represented by 1 person only in the track area during the race.
  • Participants must wear socks.
  • The robot must be behind the start line before start the race.
  • Robots are allowed to start moving when there is a code from the referee (3 2 1 GO!)
  • Participants are prohibited to replacing batteries or other parts during the race.
  • Robot is declared to finish if the front of the robot has touched the finish line.

GAME PLAY

1. General
  • Time is measured from crossing the start line until the robot crosses the finish line. Robot is declared to finish if the front of the robot has touched the finish line.
  • Trial Track time of each participant is 30 second and Race Time is maksimum 3 minutes.
2. Group Round
  • Eeach team will play 2 times.
  • Assessment of this round is the fastest time a robot can reach the finish line. If the robot can’t touch the finish line, it will measure the distance that can be taken by the robot.
  • The final assessment of this round is the accumulation from 2 races.
  • Will be taken 2 best teams from each group to play on the knockout round.
3. Knockout Round
  • Eeach team will play 2 times (with different start locations).
  • Assessment of this round is the fastest time a robot can reach the finish line (Win or Lose).
  • If the first and second match is draw, then will be a third game to decide the winner. The winner go to the next round.

Chart of knockout system

DETAIL TRACK


Track Line Follower for Elementary School


Track Line Follower for Junior High School


Track Line Follower for Senior High School
Information
Track will be uploaded (corel file) on the website 2 weeks before the race.

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